IBL





implementation of IBL from  http://www.inemeri.com/blog
http://timothylottes.blogspot.com/2011/04/inemeri-ibl-tube.html

nice, some popping artefacts occur when close camera shots of the head ... probably doing something wrong with depth .... but for geometry it looks really nice !!

Anti Aliasing

I tried the FSAA from http://timothylottes.blogspot.com/ .. looks nice !

FSAA 1x

NoAA

FSAA 2x











 Edge Detect smoothing of edges
and FSAA 2x

Can't Compile Content Exporter with new FBXSDK 2011.3 ?

due to changes in recent FBX sdk, change:
 Line 170: 
    //DOUBLE* pColorRGB = (DOUBLE*)pFbxLight->Color.Get();
    fbxsdk_2011_3::fbxDouble3 pColorRGB = pFbxLight->Color.Get();

so ParseMesh.cpp in ImportFBX line 182 should be:
     KFbxMesh::EMeshSmoothness Smoothness = pFbxMesh->GetMeshSmoothness();
    if( Smoothness != KFbxMesh::eHULL && g_pScene->Settings().bConvertMeshesToSubD )

Line 222, FBXImportMain.cpp:
    //KFbxIO::GetCurrentVersion( iMajorVersion, iMinorVersion, iRevision );
    g_pSDKManager->GetFileFormatVersion(iMajorVersion, iMinorVersion, iRevision );
   
Line  240, FBXImportMain.cpp:
    //g_pImporter->SetFileFormat( iFileFormat ); // GetFileFormatVersion
    BOOL bResult = g_pImporter->Initialize( strFileName, iFileFormat );