Can't Compile Content Exporter with new FBXSDK 2011.3 ?
due to changes in recent FBX sdk, change:
Line 170:
//DOUBLE* pColorRGB = (DOUBLE*)pFbxLight->Color.Get();
fbxsdk_2011_3::fbxDouble3 pColorRGB = pFbxLight->Color.Get();
so ParseMesh.cpp in ImportFBX line 182 should be:
KFbxMesh::EMeshSmoothness Smoothness = pFbxMesh->GetMeshSmoothness();
if( Smoothness != KFbxMesh::eHULL && g_pScene->Settings().bConvertMeshesToSubD )
Line 222, FBXImportMain.cpp:
//KFbxIO::GetCurrentVersion( iMajorVersion, iMinorVersion, iRevision );
g_pSDKManager->GetFileFormatVersion(iMajorVersion, iMinorVersion, iRevision );
Line 240, FBXImportMain.cpp:
//g_pImporter->SetFileFormat( iFileFormat ); // GetFileFormatVersion
BOOL bResult = g_pImporter->Initialize( strFileName, iFileFormat );
Avtor Data 0 //
just a thing or two
HDR, Ghosting on Smudgy Glass Lens, Streak, Glare, Disc Depth of field, Heat & Haze, Tesselation, Bump Edge anti-aliasing, phonemes recognition. All running on ATI Radeon 5870 at 1920x1200 at 60Hz.
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