this SSAO thing, I kinda like it ;)
Post process passes: SSAO->DownSample->BlurH->BlurV->UpSample->Overlay
Depth Texture size: 256x256, Normal Texture size: 1024
Normal texture size should be bigger to avoid artifacts.
BUT... the more i look at it, the more creases bother me. So its acctualy "Ambient Occlusive Crease Shading". This paper is more interesting.
Ni komentarjev:
Objavite komentar