IBL
implementation of IBL from http://www.inemeri.com/blog
http://timothylottes.blogspot.com/2011/04/inemeri-ibl-tube.html
nice, some popping artefacts occur when close camera shots of the head ... probably doing something wrong with depth .... but for geometry it looks really nice !!
Avtor Data 0 //
Anti Aliasing
I tried the FSAA from http://timothylottes.blogspot.com/ .. looks nice !
NoAA
FSAA 2x
Edge Detect smoothing of edges
and FSAA 2x
Avtor Data 0 //
Can't Compile Content Exporter with new FBXSDK 2011.3 ?
due to changes in recent FBX sdk, change:
Line 170:
//DOUBLE* pColorRGB = (DOUBLE*)pFbxLight->Color.Get();
fbxsdk_2011_3::fbxDouble3 pColorRGB = pFbxLight->Color.Get();
so ParseMesh.cpp in ImportFBX line 182 should be:
KFbxMesh::EMeshSmoothness Smoothness = pFbxMesh->GetMeshSmoothness();
if( Smoothness != KFbxMesh::eHULL && g_pScene->Settings().bConvertMeshesToSubD )
Line 222, FBXImportMain.cpp:
//KFbxIO::GetCurrentVersion( iMajorVersion, iMinorVersion, iRevision );
g_pSDKManager->GetFileFormatVersion(iMajorVersion, iMinorVersion, iRevision );
Line 240, FBXImportMain.cpp:
//g_pImporter->SetFileFormat( iFileFormat ); // GetFileFormatVersion
BOOL bResult = g_pImporter->Initialize( strFileName, iFileFormat );
Avtor Data 0 //